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Arrapago Remnants

Started by Ariamo, February 01, 2009, 01:16:19 PM

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Ariamo

Medicine requirements:
Silent oils and prism powders.  Any job that is able to use magic is recommended to bring echo drops.  Melee are highly recommended to have a decent amount of hi-potions(about 5-10) and also poison potions(about four).

Notes:
Don't use cells while paralyzed!  Inform the healer if you have the paralyze status.
Watch for blood aggro from undead!

Floor 1:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor1.jpg
Choose the teleporter corresponding to which cells the group had trouble getting.
SW:  If the group lacked weapons
SE:  If the group lacked HP.

Floor 2:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor2.jpg

Floor 3:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor3.jpg

Floor 4:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor4.jpg

Floor 5:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor5.jpg

Floor 6:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor6.jpg

Floor 7:
Boss:
Armored Chariot

Special Attacks:

-Mortal Revolution: AoE ~600 damage + Stun, avoidable by using Utsusemi (1-3 shadows).
-Diffusion Ray(Breath type attack): Only used when the target is facing directly in front of the Chariot.
-Inertia Stream: AoE damage plus bind effect.
-Discharge: AoE damage plus paralysis.

Strategy:
-All MNKs will be engaging Armored Chariot for the first 90% HP of the run.  Upon reaching 10%, all other melee will engage to quickly defeat Armored Chariot. Alternating Penance is recommended to slow TP moves used by the chariot.

Because we live in a pink and fluffy world, that's why.

Ryudei