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Zhayolm Remnants

Started by Ariamo, February 01, 2009, 01:16:51 PM

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Ariamo

Medicine Requirements:
Jobs that utilize magic are recommended to bring echo drops. All jobs are to bring a form of sneak and invisible to get past certain rooms throughout the zone.

Notes:
-Remember the day you entered the zone!  This is required in order to correctly defeat the numbered Archaic Rampart on Floor four.
-Poroggo Madames are immune to the element depending on the day of entry.
-Three members(Usually two MNKs and a healer) are chosen to become fully unlocked from the Pathos to pop one of the Porrogo Madames.


Floor 1:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ZhayolmFloor1.jpg

Floor 2:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ZhayolmFloor2.jpg

Floor 3: In work
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ZhayolmFloor3.jpg

Floor 4:

North Area

   * Poroggo Madame NM popped by reaching the fourth floor in under 30 minutes.
         o Drops Njord's Mask, Hoshikazu Kyahan, and Anu's Brais with 100% drop rate.
   * Poroggo Gent x12
         o Rarely drop 1 cell at random.
   * Mamool Ja Savant x2
   * Mamool Ja Sophist x2
   * Mamool Ja Mimicker x2
         o Four of these six mamool will always drop 2 attribute cells.
         o It will always be in pairs (i.e. if 1 savant drops, the other will too).
         o One type of mob will not drop any cells.
         o Which mobs drop what is semi-random. Each time you do the floor, it loads as a different setup, so you cannot get by with just picking 1 mob type to not fight. There are two possible setups (in Wide Scan order):
               + Setup 1:
                     # Mamool Ja Savant: Humilus Cell/Pannus Cell
                     # Mamool Ja Savant: Congestus Cell/Nimbus Cell
                     # Mamool Ja Sophist: Mediocris Cell/Velum Cell
                     # Mamool Ja Sophist: Fractus Cell/Pileus Cell
                     # Mamool Ja Mimicker x2: Nothing.
               + Setup 2:
                     # Mamool Ja Savant x2: Nothing.
                     # Mamool Ja Sophist: Humilus Cell/Pannus Cell
                     # Mamool Ja Sophist: Congestus Cell/Nimbus Cell
                     # Mamool Ja Mimicker: Mediocris Cell/Velum Cell
                     # Mamool Ja Mimicker: Fractus Cell/Pileus Cell
               + It may be that the first time you enter the floor you always get Setup 1, and then when you re-enter the floor it switches back and forth between the two. Verification Needed
   * Archaic Rampart x4
         o The teleporter is unlocked by defeating a certain rampart (see below).
               + All other ramparts despawn when one is pulled.
               + The teleporter is activated when the rampart is killed, but if the incorrect (see below) rampart was chosen the teleporter will return you to the beginning of the same floor.
         o Rampart Reinforcements summons Rogue Marid.

South Area

   * Poroggo Madame NM popped by reaching the fourth floor in under 47 minutes.Verification Needed
   * Poroggo Gent x8: Can drop 3 or 6 Armor cells and/or 3 MP cells
   * Mamool Ja Zenist (NIN) Drops 2 sets of 3 Stat Cells
   * Mamool Ja Spearman (DRG)Drops 2 sets of 3 Stat Cells
   * Mamool Ja Bounder (THF)Drops 2 sets of 3 Stat Cells
   * Mamool Ja Strapper (BST)Drops 2 sets of 3 Stat Cells
   * Archaic Rampart x4
         o The teleporter is unlocked by defeating a certain rampart (see below). Ramparts do not despawn when one is pulled.
         o Rampart Reinforcements summons a Rogue Marid.
         o Zhayolm Cards drop from ramparts. They can drop even when reinforcements are called.

Both Areas

   * The day you enter the Salvage run determines which rampart you need to defeat in order to activate the teleport:
         o Defeat First Rampart if you entered on Firesday or Earthsday.
         o Defeat Second Rampart if you entered on Watersday or Windsday.
         o Defeat Third Rampart if you entered on Iceday or Lightningday.
         o Defeat Fourth Rampart if you entered on Lightsday or Darksday.

Floor 5:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ZhayolmFloor5.jpg

Floor 6:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ZhayolmFloor6.jpg

Floor 7:
Boss:
Battleclad Chariot

Special ability:
Discoid: This move is equivalent to "4,400 Needles
Diffusion Ray(Breath type attack): Only used when the target is facing directly in front of the Chariot.
Inertia Stream: AoE damage plus bind effect.
Discharge: AoE damage plus paralysis.

Notes:
-Discoid can be a potential run breaker if it is not completely mitigated by all members of the alliance.  Discoid can be weakened by Shell and Stoneskin, an is able to be stunned.
-Attack power is considerably weaker than other chariots such as Long-Bowed Chariot.
-Unlike other Chariot bosses, Battleclad Chariot does not gain TP regen below 25%.

Strategy:
-Only MNKs are to engage Battleclad Chariot for the first 90% of the fight.  They are to fight next to each other so that the Area of Effect of Discoid will change slightly.
-The rest of the group are to stay about 10'(no farther) than the MNKs so that they will mitigate the damage from Discoid, but are still out of range of attacks such as Discharge and Inertia Stream.

Because we live in a pink and fluffy world, that's why.

Ryudei